Overview
Drivers are expected to compete in a clean, fair, and sportsmanlike manner
- Damage Settings for the season will be finalized by community vote after the exhibition round
- In races with full damage a Yellow Flag may be called should an incident occur causing a car to suffer 100% Drivetrain damage, or multiple cars become stopped on track. If a yellow is called the organizer will give a 3... 2... 1... Yellow Flag countdown to put the race officially under caution at which point drivers are to reduce speeds to 100Kph - 62 mph procedures will be explained from there
- A Red Flag may be called should technical issues reduce the active grid to below 2/3rds of the starting grid, or render the league organizers incapable of managing the race. Should either of these events occur, the organizer will coordinate with the drivers in lobby to record current race progress, and a new lobby will be created to complete the remaining race distance + 1 Lap to reset the grid.
General Lobby Settings
Race Specific Settings can be found in the relevant discord channel
Qualifying
- 12 minute timed session
- Dynamic Rubbering: On
- Timescale: 1x
- Tire Wear: 3x
- Pitstops: Allowed
- Sim Level: Fuel & Tires Only
- Collisions: Off
Race
- 25 / 50 Minute Sessions
- Dynamic Rubbering: On
- Timescale: 4x
- Tire Wear: 3x - May vary by round
- Pitstops:1 mandatory
- Sim Level: Damage, Fuel, & Tires
- Collisions: Always On