Positive Perception GT4 Season 4 - In association with Piitskill.io
Rules and Procedures
General Format
The PosPerGT4 Season 4, is a 5 round series using only the full range of GT4 cars available from Assetto Corsa Competizione. Tracks and racing formats have been chosen specifically for this series with the goal of keeping the racing casual, yet challenging.
Details for each round will be posted ahead of time.
We welcome drivers of all ability levels to the PosPerGT4 league, be it your first time, or an experienced racer, there is always someone to race against. The series is very focused on Teamwork, and as such you will be able to be in teams for this series
Race Events
Round 1 - 08/08 - Brands Hatch - 45min - No Stop
Round 2 - 22/08 - Redbull Ring - 45min - No Stop
Round 3 - 05/09 - Paul Ricard - 60min - Fuel Stop
Round 4 - 19/09 - Imola - 45min - No Stop
Round 5 - 03/10 - Monza - 75min - Open Stop
Specific Rules
1) Drivers who wish to enter the PPGT4 should do so via SimGrid and self assign for their skill level. NBL: Drivers who are deemed by admin to be better than the class they have chosen will be moved.
2) Drivers will score points for both an Overall series champion, as well as PRO/SIL/AM classes.
3) Drivers who are unable to make a round MUST sign-out via SimGrid at least 1 hour before the start of the event.
4) There are NO reserve lists for this season. Should drivers fail to "sign-out" before an event, their entries will be deleted and places offered to drivers with the relevant role in the PosPer Discord.
5) ALL races - Will have a single 15 minute Qualifying session and a 10 minute “superpole” session to determine the grid. The top 10 from the first part of the Q session will be invited to stay on track to try and improve their time to format the grid for racing.
6) Some rounds will feauture pit stops for this series, it is up to the signed up driver to be familiar with the requirements each round. The pits will be open for repairs at any point should you need.
General Etiquette
Whilst “sim racing” isn't like real life motorsport in the way you can dive for a gap with no care as to the physical, or mental cost of such a move. We still expect drivers to adhere to certain “unwritten” rules regarding race etiquette.
If you gain a position through contact, we expect you to “redress” the position - We have heavily penalised drivers in the past for not adhering to this.
Any contact between cars is frowned upon. We love close racing, but “rubbing is racing” is not tolerated here.
Treat others how you would expect to be treated. Never expect someone just to “move over” because you have qualified out of your usual position. You’re all on track for the same reason, to have fun. Please try and remember that.
Blue Flags
1) Slower cars should always stay on their racing line when being lapped; it is the faster cars responsibility to ensure a clean and safe pass is made. Any contact during a 'lapping" overtake, will be looked at by the stewards if reported..
2) Blue flags should not be ignored. If you find yourself as the slower car that is being lapped, you should allow the faster car through at the earliest and safest opportunity and within one lap. Make your driving as predictable as possible to allow safe moving of the faster car, i.e. no abnormal movements whilst driving.
Racing Rules
1) Qualifying - Please leave enough room to have a safe qualifying session. If the car behind is on a "hot lap" and you are not, pull off the racing line (preferably on a straight) so as not to ruin a driver's lap. If both cars are on a hotlap; it is the faster driver's responsibility to pass clean. (The safer option would be to back off and go again with a better gap)
a) Any drivers found to have deliberately failed to set a qualifying time (ie. to do a last to first challenge) will have a drive through penalty OR a SG30 penalty (pit lane length dependant) applied before the start of the race
2) Top 10 shootout qualifying will occur at all rounds of PPGT4-S4. Once 15 minutes has elapsed, the top 10 drivers will be invited back onto the track with 10mins remaining, to attempt to better their times. Any drivers who are below the 11th position, must return to pit lane and NOT attempt any further laps. Failure to follow this will result in a 10 second SG penalty to be applied.
3) Pits are open for repairs at all times and races will feature varying mandatory pit options for either fuel, tyres or both depending on the round.
4) Obey the pit entry and exit lines, as well as the speed limit on pit road.
5) It is the drivers responsibility to know (in advance) which races require Tyres, Fuel or both in the races with pit stops.
6) Custom liveries - We are running custom liveries created outside of the game. These should be submitted to the relevant Awesome Sim Racing livery for syncing in good time ahead of round one. Please make sure the liveries are suitable for public viewing. Admin decision is final on any that are deemed controversial.
7) Text chat via the in-game box is not allowed during any session until all cars have finished. Use of this will result in a penalty, either during the session or retrospectively applied.
8) Weather settings will be released before each round to give drivers ample time to prepare for the coming races.
The Practice server will always use the same values.
The Practice server will have two 90 min sessions added. One for Q time, one for race time.
9) The series runs fortnightly.
10) The game will handle all penalties regarding start procedure, cut tracks and pit speed infringements. These will not be cleared by the admin.
11) Start procedure will consist of one, full course, warm up lap that the game will simulate. The simulation will take care of any start infringement during this period. Penalties gained, will not be cleared by server admin for any reason.
Protest Format
1) Protest forms will be available in the #protest-form-all-events channel in discord. It is the responsibility of the drivers to submit a protest form and to do so with the correct information, failure to submit a form with the correct information will result in the incident maybe not being reviewed. (Please make this as easy as possible for the Steward Team).
2) All protests need to be submitted within 24 hours after the event completion. Competitors will be required to identify the time, place, competitors involved, the nature of the protest and where they believe it does not fall in line with the race rules or race etiquette.
3) Before you protest, have you reviewed the incident in a calm and measured manner? Have you reviewed the incident properly and from both drivers' points of view? Could you have done anything differently? Ultimately did the incident cause you to lose positions, or affect your race significantly?
4) Stewards try to reach an unbiased and fair decision on all protests. Stewards are made up of the admin team, who give up time freely to do this, so we would ask you the drivers to thoroughly review any incidents before protesting and ensure you have looked at it in an unbiased manner. If you have any questions on the protest results, please contact one of the Admin team who will advise.
Notes:
To ensure that irresponsible driving is penalised, the following penalties will be available to the Race Stewards.
• Warning.
• Race Licence Penalty Points
• Race position Penalty (based on infringements in the race and applied to the current race)
• Championship points deduction
• Race Disqualification
• Ballast Penalty – when possible in Sim
• Race Ban
• Championship Ban
• Permanent Ban from Positive Perception
Some specific penalties to be aware of
• 2 Licence points per incident
• Classified immediately behind the other driver and 1 licence point if you do not return the position as soon as safely possible (we take this very seriously!)
Each driver has a maximum 6 penalty points (which can carry through each season). Penalty points will be removed from your licence, for every 2 consecutive incident free races you will have 2 penalty points deducted. This can be incident free races in any Positive Perception organised race.
Fun events outside of the PosPerGT4 season 4 can contribute to “Clean” races, but will not count towards Race Bans.
Server Settings
1) The practise server is the same as the race server and the conditions will be accurate when entrants go on to practise.
2) Entry list is enabled, if you haven’t signed up - you won’t be able to enter the server
3) If drivers need to “sign out” from a round, this must be completed before 17:00 UK time on the day of the race. Failure to do so on a recurrent basis, will see your grid position handed to any driver who wishes to signup and take the spot..
PPGT - Points Scoring
1st - 30
2nd - 26
3rd - 24
4th - 22
5th - 20
6th - 19
7th - 19 etc
The championship scores will be decided from drivers' best 4 rounds, there is 1 drop round. Any ties will be decided by whomever scored the best round score first, then highest qualifying average. Points are awarded for both “Individual” as well as “Team” categories.
Balance of Performance
This series will be the first PosPer Series to include a custom Balance of Performance. This has been provided by the team over at Pitskill.io and will be updated before season start, and then “locked in” for the duration of the series. A full list of car/weights will be provided for each track that is being used for the series ahead of Round 1 taking place.
Footnotes
We would like everyone to have joined the server BEFORE qualifying starts, this is to decrease the lag spikes we occasionally get with custom liveries.
If someone joins during Q and causes a lag spike issue, they will be penalised.
After Q ends, there will be a 5 minute break for comfort ahead of any race.