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This year's competition promises to be an exhilarating journey for both seasoned sim racers and newcomers alike. In this prestigious event, drivers will battle it out in their chosen sim racing discipline for a chance to secure a coveted spot on the official Ferrari Esports Team. With Ferrari's unwavering support, participants from all backgrounds have the opportunity to showcase their skills in their preferred sim racing game across three regions.
Furthermore, the Grand Final, the final stage of the competition, will see drivers competing across all three sim racing titles: Assetto Corsa Competizione, Assetto Corsa, and iRacing. This ultimate showdown will determine the series champion and culminate in an exciting on-site event. This adds an extra layer of excitement and prestige to the competition, as drivers vie for the title in a thrilling real-world setting.
Click on the "Sign In/Register" button located in the top right corner of the website.
If you don't have an account, you'll be prompted to authorize Discord. Follow the prompts to complete this step.
Once authorized, you'll be redirected back to the Ferrari Esports website to read and accept the Terms & Conditions and Privacy Policy.
If you have an existing SimGrid account, it will be automatically synced. Review the information and confirm.
If you don't have a SimGrid account, you'll be prompted to provide details such as first name, last name, date of birth, nationality, and your Steam ID and/or iRacing ID (as applicable).
Accept the SimGrid Terms & Conditions and Privacy Policy as part of the account creation process.
Thoroughly review the following information before proceeding with registration;;
Ferrari Esports Terms & Conditions
Ferrari Esports Code of Conduct & Sporting Code
Event Rules
Top qualifiers from both Hotlap Phase and Regional Qualifiers.
Participants compete in 6x 15 minute races held over 2 rounds
The top 2 drivers from each region progress to the Grand Final.
Ultimate showdown to determine the overall champion across all 3 Games
On-site event
This can’t be documented yet, need to get the information from iRacing because they will run the hotlaps for us via a Time Attack within iRacing