GENERAL RACING RULES:
It’s on the passing driver to make sure it’s a safe move. Do not dive bomb, and do not cut the other car off past the turn in point.
When defending, you have one reactionary move. Do not weave/zig-zag or block the other car. Trying to break tow by zig-zagging is considered blocking.
If you lose control of the car and can’t save it, make sure to hold your brakes. This makes you more predictable to cars coming up behind you.
If you go off track, make sure you rejoin safely. Use the relative and map to check if it’s clear.
Pay attention to yellow or white flags. Slow down or lift if needed.
Make sure to stay within the solid lines on pit entry and exit. Gaining time or creating dangerous situations while crossing the solid lines is a reportable offence.
Be patient with other drivers
BLUE FLAG RULES:
It’s on the lapping/faster car to initiate the overtake and to do so cleanly.
The backmarker/slower car is expected to assist the overtaking car to get their move done.
The backmarker/slower car is not expected or required to yield or go off their racing line, but are allowed to do so. Be predictable. It’s suggested to use the indicator to show the side you’re sticking to.
The backmarker/slower car is not allowed to go defensive and/or block the lapping/faster car.
Be cautious, exercise sportsmanship and allow each other racing room.
We keep an eye on drivers who create penalty worthy incidents and then leave the race. This is an example of bad sportsmanship, and if repeated multiple times we will take action.
Any toxic behaviour on or off track, in-game or out of game will not be tolerated.
If you do not finish 50% of the race you will not be issued points and you will be marked as DNF.