Positive Perception GT4 - Season 1
Rules and Procedures
General Format The PosPerGT4 series is a 5 round race series, with tracks taken from votes from voters within the Positive Perception Discord. Custom liveries are accepted and encouraged!
We welcome drivers of all ability levels to the PosPerGT4 series, be it your first time, or an experienced racer, there is always someone to race against.
Race Events
Warm-up - Hungaroring - 16/3/23 - 45mins
Round 1 - Imola - 30/03/23 - 20/40mins
Round 2 - Zolder - 13/04/23 - 20/40mins
Round 3 - Spa - 27/04/23 - 60mins
Round 4 - Kyalami - 04/05/23 - 20/40mins
Round 5 - Bathurst - 18/05/23 - 20/40mins
Each round features a 30 minute free practice session (starts at 18:00UK time). Followed by a briefing and then a short qualifying session to set the grid. The races won't be locked, but we would strongly discourage entering the server when the race is live to avoid lag spikes.
Specific Rules
Cars allowed - GT4 Only
Alpine A110 GT4
Aston Martin Vantage GT4
Audi R8 LMS GT4
BMW M4 GT4
Chevrolet Camaro GT4
Ginetta G55 GT4
KTM X-Bow GT4
Maserati MC GT4
McLaren 570S GT4
Mercedes AMG GT4
Porsche 718 Cayman GT4 Any car changes, must be submitted at least 24 hour before the server start time. All car changes will be met with a -50 point drop in your current points totals.
Categories For this season, we will be running a PRO and AM category system. If you are not sure which to compete in, please contact a member of the admin team. The admin team reserves the right to move anyone to a higher category if their pace is proving more competitive than the driver assumed,
General Etiquette
Whilst “sim racing” isn't like real life motorsport in the way you can dive for a gap with no care as to the physical, or mental cost of such a move. We still expect drivers to adhere to certain “unwritten” rules regarding race etiquette.
If you gain a position through contact, we expect you to “redress” the position - We have heavily penalised drivers in the past for not adhering to this.
Any contact between cars is frowned upon. We love close racing, but “rubbing is racing” is not tolerated here.
Treat others how you would expect to be treated. Never expect someone just to “move over” because you have qualified out of your usual position. You’re all on track for the same reason, to have fun. Please try and remember that.
Protest Format
1) Protests forms and official replay files will be made available approximately 1 hour POST last race finish. Announcements will be made in the Positive Perception discord regarding when they are live.
2) All protests need to be submitted within 24 hours after the event. Competitors will be required to identify the time, place, competitors involved, the nature of the protest and where they believe it does not fall in line with the race rules or race etiquette.
3) Before you protest, have you reviewed the incident in a calm and measured manner? Have you reviewed the incident properly and from both drivers' points of view? Could you have done anything differently? Ultimately did the incident cause you to lose positions, or affect your race significantly?
4) Stewards try to reach an unbiased and fair decision on all protests. Stewards are made up of David Wressell, Mark Raddenbury, Richard Pixsley and Jamie Buchanan, who give up time freely to do this, so we would ask you the drivers to thoroughly review any incidents before protesting and ensure you have looked at it in an unbiased manner. If you have any questions on the protest results, please contact one of the Admin team who will advise.
Notes:
To ensure that irresponsible driving is penalised, the following penalties will be available to the Race Stewards.
• Warning.
• Race Licence Penalty Points
• Race position Penalty (based on infringements in the race and applied to the current race)
• Championship points deduction
• Race Disqualification
• Ballast Penalty – when possible in Sim
• Race Ban
• Championship Ban
• Permanent Ban from Positive Perception
Some specific penalties to be aware of
• 2 Licence points per incident
• Classified immediately behind the other driver and 1 licence point if you do not return the position as soon as safely possible (we take this very seriously!)
Each driver has a maximum 6 penalty points (which can carry through each season). Penalty points will be removed from your licence, for every 2 consecutive incident free races you will have 2 penalty points deducted. This can be incident free races in any Positive Perception organised race.
Fun events outside of the PosPerGT seasons can contribute to “Clean” races, but will not count towards Race Bans.
Blue Flags
1) Slower cars should always stay on their racing line when being lapped; it is the faster cars responsibility to ensure a clean and safe pass is made. Any contact during a 'lapping" overtake, will be looked at by the stewards if reported..
2) Blue flags should not be ignored. If you find yourself as the slower car that is being lapped, you should allow the faster car through at the earliest and safest opportunity and within one lap. Make your driving as predictable as possible to allow safe moving of the faster car, i.e. no abnormal movements whilst driving.
Racing Rules
1) Qualifying - Please leave enough room to have a safe qualifying session. If the car behind is on a "hot lap" and you are not, pull off the racing line (preferably on a straight) so as not to ruin a driver's lap. If both cars are on a hotlap; it is the faster driver's responsibility to pass clean. (The safer option would be to back off and go again with a better gap).
Any drivers found to have deliberately failed to set a qualifying time (ie. to do a last to first challenge) will have a drive through penalty OR a SG30 penalty (pit lane length dependant) applied before the start of the race.
2) Pits are open for repairs at all times and races will feature varying mandatory pit options for either fuel, tyres or both depending on the round.
3) Obey the pit entry and exit lines, as well as the speed limit on pit road.
4) Custom liveries - We are running custom liveries created outside of the game. In-game custom creations are fine too, as well as the standard in-game liveries of the various teams. We are in partnership with Awesome Sim Racing to assist with the provision and distribution of these. See the Custom Liveries section of the discord for advice on this.
5) Text chat via the in-game box is not allowed during any session until all cars have finished. Use of this will result in a penalty, either during the session or retrospectively applied.
6) Weather settings will be released before each round to give drivers ample time to prepare for the coming races. The Practice server will always use the same values.
7) The series runs fortnightly.
8) The game will handle all penalties regarding start procedure, cut tracks and pit speed infringements. These will not be cleared by the admin.
9) Start procedure will consist of one warm up lap that the game will simulate. The simulation will take care of any start infringement during this period. Penalties gained, will not be cleared by server admin for any reason.
During the race, all penalties will be handled by the simulation and will not be cleared by any admin. Drivers need to be aware of the types of penalty they may receive in game and how to serve them.
Server Settings
1) The practise server is the same as the race server and the conditions will be accurate when entrants go on to practise
2) Entry list is enabled, if you haven’t signed up - you won’t be able to enter the server.
Custom Liveries
We work in partnership with Awesome Sim Racing (ASR) for the provision and distribution of custom liveries from PPTC effective indefinitely. This tool has been selected to ease the process for both those uploading liveries and those wanting to download liveries for their benefit.
Liveries are to be uploaded into the ASR website (these are centrally available for other communities partnered with them) and uploaded to the relevant PosPer league you are participating in. A list of these “collections” can be found here. Should you have any questions on this process, please contact a PosPer Admin, or ASR directly who can provide additional guidance.
Liveries will be visible on the live broadcast referenced below so please refrain from running liveries with any explicit graphics, language or connotations.
PPGT4-S1 Points
PPGT4 - Points Scoring
P1 - 34 points
P2 - 29 points
P3 - 25 points
P4 - 21 points
P5 - 18 points
P6 - 15 points
P7 - 13 points
P8 - 11 points
P9 - 9 points
P10 - 7 points
P11 - 5 points
P12 - 4 points
P13 - 3 points
P14 - 2 points
P15 - 1 point
Pole Position - 1
Fastest Race lap - 1
There will be a single “drop race” of scores. Your lowest score will be removed from the scores automatically.
Foot Notes
We would like everyone to have joined the server BEFORE qualifying starts, this is to decrease the lag spikes we occasionally get with custom liveries.
Running the liveries is entirely your choice. When someone joins and they have a custom livery (created outside the game) and you have the liveries installed, you MAY get a lag spike. There is nothing we can do about it. The safest option, if you don't wish to get lag spikes, is to NOT run the liveries, but where's the fun in that!
If someone joins during Q and causes a lag spike issue, they will be penalised.
After Q ends, there will be a 5 minute break to have a comfort break before the race starts.