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Well, well, well... ask and ye shall receive! You want no GT3s, you'll get no GT3s. For Season 11, we're bringing back our well-received multiclass format, but with something new.... and something old... let us present... The Fast and the Furious(ly Slow)!!!
Porsche Cup x BMW M2!
So, you can either live on the wild side with a high-powered, low-downforce TC-less monster, or you can take it easy and play bumper cars. Your choice!
Delta Racing League is a PC-based ACC community that is open to beginners and more advanced racers alike, with an emphasis on developing consistency and sound racecraft over mere outright pace. We welcome those with a friendly attitude, who like to talk racing with a bit of banter mixed in, those who want to race together, improve together, and most importantly, have fun with a hobby we all share!
You need to be verified on our Discord to be able to participate in this league, so please join the DRL Discord server and make sure you follow instructions in #readme-and-rules to get the correct role. This requires an SA of at least 50.
If the grid is full, we will remove unverified drivers to make space for those on the waitlist who have been verified.
We expect to bring as many live race broadcasts to the Delta Racing League Youtube Channel as possible this season!
Server: [drlna] Delta Racing League NA | Season 11
Password: See Discord #race-day-info for the server password on the day of the race. You need to have the driver role to see this channel in discord, see above.
The server will restart an hour before the (first) Quali session. During the week prior to the race, the server will be used as a practice server with Optimum track settings that should still give you an idea of possible weather for the race session. We will also publish a forecast of sorts that will give you a good idea of what the Race Weekend weather should look like.
The NA server is located in The Midwest/Chicago area. Anyone is welcome to participate but we do require your ping to be sub-300 to avoid dangerous latency.
This season's championship consists of FOUR races across some that we think should provide exciting and engaging racing for both classes. Qualifying starts at 8PM ET / 5PM PT. The server will be restarted one hour before qualifying with a 1 hour practice session. The server is available throughout the week as a practice, with weather and time settings that are used on the race weekend. There will not be a drop round for this short season.
The races well be held according to the following format:
This season we will allow both Porsche Cup and M2 sign-ups. Multi-classes require even more respect and attention than the usual racing, and in particular penalties for failure to respect cars in the other class will be heavily penalized: it's up to the faster Cup to make a safe overtake and the M2 driver does not have to yield the racing line under blue flags, though they obviously cannot defend.
If you are relatively new to ACC or league racing, we highly recommend signing up for the M2 class; these cars are more forgiving and allow you to learn the fundamentals of racing, while at the same allowing for closer battling.
It's easy this season. We're moving back to a multiclass format, so there will not be Pro/Am splits within each class. Just pick your weapon of choice, and you're ready to race.
Qualifying will be split this season between classes. Cups will go out first and have the first 10 minutes of the session to complete their qualifying. If a Cup car begins a valid lap before the 10 minute mark, they have the right to complete that lap. M2s may queue up but cannot exit the pit late until the 10-minute mark, after which they will have the last 10 minutes to qualify.
Standard DRL qualifying rules apply - You are responsible for leaving enough space between you and the car in front of you. Do not hinder or otherwise impede the car in front of you, and absolutely no cutting the track to skip ahead of the car(s) in front of you.
If you want to support Delta Racing League, we have a Patreon page. The proceeds are used to cover server costs.