QUALIFYING STANDARDS
- During qualifying sessions, priority is always given to cars currently on flying laps. This means that cars on out-laps, in-laps or invalidated laps are expected to give way, such that they do not impede the performance of the passing car.
- Stopping on the racing line is prohibited at any point during the qualifying session, regardless of whether or not a car is approaching. Drivers are expected to take their car off-track, into the pits or to one side of a straight to have their car stopped legally.
- It is the driver’s responsibility to find a suitable window to set their flying lap; approaching a slower car on its flying lap does not give either driver priority. Whilst the slower car may choose to give way in a manner that is safe [e.g., lifting on a straight], they are not inclined to do so. The faster driver does not have the right to attack the slower driver, as an overtaking manoeuvre will impede their performance.
- Stopping the car on the racing line or in the braking zone is illegal and punishable.
RACING STANDARDS
- Every driver is expected to make every reasonable effort to avoid collisions
- It is the attacking driver’s responsibility to make overtaking moves safely and avoid collisions.
- Once the attacking car is alongside, the responsibility is then on both cars to leave sufficient room for one another.
- Once the cars are no longer alongside, it is the responsibility of the rear (attacking) driver to avoid causing a collision.
- Deliberately caused collisions are completely unacceptable and will result in your expulsion from the championship.
- Where a driver has caused an incident (especially when attempting an overtake), they are expected to slow down or wait for the affected cars to pass. Failure to do so may result in penalties, where said incidents are reported.
- When fighting for position, drivers may not mount an excessive or unfair defence. This means that blocking, brake-checking or excessive weaving is prohibited and susceptible to penalties were reported.
- Brake checking can be defined by the defending car braking deliberately early to impede the following attacking car, or making a late defensive move that causes the attacking car to brake excessively or collide with the offending driver.
- Moving under braking is prohibited by both defending and attacking cars
CAR ALONGSIDE
- An attacking car is only considered alongside when the front of the vehicle is alongside the windows of the defending car. Once alongside, it is the responsibility of both drivers to leave each other enough room to avoid a collision.
- If you are not alongside, you do not own the line to a corner and must concede to the car ahead and back out of any overtaking manoeuvre.
RE-JOINING THE TRACK
- Drivers who go off track are expected to take care when re-joining the track
- Only re-join when it is safe to do and when you will not affect another driver’s race
- An unsafe re-entry to the track is
- Causing another driver to abruptly slow down or move off the racing line to avoid a collision with you
- Colliding with another car
CORRECTING THE CAR
- Drivers that have spun out and remain on track are expected to take great care when correcting the car.
- If cars are approaching, remain stationary (or come to a stop if the car is moving) and keep the brakes fully depressed
- If the immediate area is clear, then the driver may correct the car
FLAG RULES
BLUE FLAGS
- Are advisory only; slow/lapped drivers do not have to pull aside; they can stay on their line. Use Caution and exercise sportsmanship, allowing racing room. If waved, this signals that another driver is trying to overtake, and that overtakes will occur
- A blue-flagged driver is not allowed to defend his track position against the lapping car, and he/she should stay on his/her line.
- Intentionally holding up or defending against a lapping car may determine the application of a penalty or even disqualification.
- Drivers about to be lapped have to behave predictably without sudden changes of direction or track position.
- Lapping cars can report a lapped car to R&D for blue flag violations if the lapped car has held the lapping car up for a minimum of 2 full laps. This is in the instance whereby the Blue Flagged car has not created a gap above the 1-second threshold. In such conditions, we request that the driver slows down on a straight line or takes a wider corner entry to allow the lapping car to pass you in a safe manner
- Lapped drivers are allowed to un-lap themselves as long as they can pull away after passing the driver that has a lap advantage.
YELLOW FLAGS
- Are enforced and drivers must respect the “No passing when under yellow” rule. Drivers are only permitted to overtake other vehicles if those vehicles are moving very slowly, damaged, or stationary.
- Drivers must be cautious under yellow flags. Be prepared for slow, damaged, or stationary cars on track.
- If the drivers ignore yellow flags, Race Control has the discretion to decide if a penalty is required.
LNR ETIQUETTE
- Do not overreact if you are involved in an on-track incident or collision
- If another driver does something that you believe to be against the rules, you can report this using the correct reporting procedure
- Do not argue, blame or grieve other drivers over voice chat, in-game chat or Discord. The behaviour of this kind may result in a point deduction or disqualification
- Do not purposefully take out braking marker boards or points that can be used as reference markers - doing so will result in a time penalty
- Never take the law into your own hands, retaliation or deliberately caused collisions are completely unacceptable and will result in your expulsion from the league
RETIRING FROM THE RACE
- Rage quitting is highly frowned upon.
PENALTY SYSTEM
NON-LIVE Stewarding Incident reviews
Minimum Incident Reporting Guidelines
- 2x "in-car" cam clips, from both involved cars
- 2x "chase" cam clips, from both involved cars
If there is a car following closely that would have seen the incident, a chase or in-car view from them is not the worst thing to add either but is optional.
If more cars are involved, add more of these as needed.
If it is a 3+ car incident, feel free to include the best possible view from the helicam -- once.
This is still probably the least important camera but can be useful in situations. Never use the TV cam.
Any incident that is reported that does not fall under the guidelines will make it challenging for us, but we will do our best if you can help us. We need your help to obtain good verdicts
LIVE Stewarding Incident reviews
Penalty guidelines are as follows: We will exercise reasonable judgement at all times and particularly when reviewing light contacts, taps, and bumps.
Drivers will be made aware of impending penalties via the in-game text chat during the race itself
PENALTY SYSTEM
- Racing incident, no penalty. (This does exist)
- Warning (Warnings Drivers will be awarded 2 warnings for any minor issue. On receipt of the 2nd warning, the car will receive a +5second penalty)
- TP (Time Penalty - 5 and 15 seconds in length)
- + 5 seconds penalty time (Contact made - driver position loss due to contact)
- + 15 seconds penalty time (Contact made - driver position loss due to contact - severe)
- DT (Drive Through Penalty)
- + DT penalty (Lap 1 Contact made - driver position loss due to contact)
- + 10 seconds stop-go penalty (Lap 1 first corner incidents +- more corners - severe)
- + 20 seconds stop-go penalty (Unsafe re-join / Unsportsmanlike behaviour)
- If a driver makes an avoidable contact and causes another driver to spin, lose one or more positions or sustain heavy damage, the offending driver can expect a DT as a minimum.
- Repeat offenders will get more severe penalties with gradual severity.
We will review incidents and issue penalties (where required) on the following offences:
- Aggressive Driving
- Avoidable Contact
- Blocking
- Ignoring Blue Flag (defending when not needed)
- Ignoring Yellow Flag
- Overtaking Under Yellow Flags
- Unsafe Re-join
- Unsportsmanlike Behaviour
- Excessive penalties will result in race disqualification at a minimum.
Track limit violations are determined by the game itself. The penalties applied are as follows:
- First, second and third cuts – Warning
- Fourth cut – Drive-Through (DT)
- If the game deems any cut to be too excessive, a DT or SG penalty may be applied automatically depending on the severity.
- Repeated track limit offences in damp/wet conditions are not always applied consistently by the game, in these situations offending drivers can expect a DT as a minimum.
- Pit lane speeding is determined by the game itself. The penalty applied is SG30.
- We will only investigate overturning a pit lane speeding penalty if video evidence