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Next Quick Race Powered by G-Portal :: Zolder 12min 0 Grid Open

M2 Series Championship ¿Do you like to drive?

Hosted by Racepoint ACC • PC on PC

To report bad actions in the race, there is a discord channel where you can define the action and the cars involved and the organization will review it and take the appropriate actions

Esports Rules and Regulations

 These esports regulations are created in accordance with the regulations of sim racing leagues and series from the FIA ​​Touring Car Sporting and around the world.

General rules:

Drivers must have a stable internet connection. Keep a ping no higher than 150ms (as seen on the race server). Drivers over 150 may be kicked from the server.

 We do not recommend using this type of connection: WIFI/3G/4G/GSM. It can cause extremely high ping and lag.

Cheating will result in a permanent ban.

Event organizers reserve the right to change the rules and conditions in force at their organized events.

Classification:

One qualifying session will be used to determine the starting grid for the race Respect all drivers in qualifying.

Let other drivers pass on their fast laps if you are not on one.

Leave space with the other drivers so that everyone can do their fastest lap, the quiali will be done with all the cars on the track

Race:

Races are not won on the first lap.

There is a higher chance of ruining another driver's career by taking unnecessary risks.

Overtaking:

The passing driver is responsible for making a safe pass at a safe time.

It is the responsibility of both drivers to ensure a safe pass is made.

Failure to do so may result in a penalty.

 When entering a turn, the passing driver must at least have their front wheels level with the rear wheels of the passing car before the turning point, to earn the right to a racing lane. At this point, the driver being passed is responsible for clearing a lane.

Overtaking is not permitted and may be subject to penalty unless the offending driver returns the pass, even if it happened accidentally. Slam passing is defined as the passing driver pushing the car forward to make it unstable and then passing while the passed driver is regaining control.

Blocking is not allowed for any reason. Blocking is defined as altering the racing line more than once in reaction to another driver in an attempt to avoid passing. Blocking will be penalized.

Defend

1º The rule of a movement

When a driver is completely ahead of another on a straightaway, they are allowed to make only one move in one direction. This movement can be of any size, within the limits of the track, and the movement can be made as slow or as fast as the driver wishes.

More than one change of direction on a straight is called a waving and is NOT allowed.

2º Running next to another car

If two cars have any part next to each other, each driver must respect the space occupied by the other car. No matter who is ahead, or how far away they are, they cannot initiate a move towards the other car. Both drivers have the right to continue driving in a straight line without obstacles.

3º Enter the braking zone

On a straightaway, a defending driver has the right to suddenly change direction, even using the full width of the track if he is completely ahead of the attacking driver. Sudden changes of direction just before or within the braking zone are not permitted 4 Brake testing is not permitted Brake testing (i.e. braking hard earlier than normal to cause the driver behind to take evasive action or crash) is also very dangerous and frowned upon. , but not explicitly mentioned in the FIA ​​sporting regulations.

Conscious Contact

Intentional conscious contact with another car will be penalized.

Recovery

If a driver spins while on the track, they should immediately lock the brakes until they come to a complete stop (even if they are still on the track) and keep the brakes on until they can assess the situation (waiting for a track to resume). cleared). When a driver fails to lock the brakes, the car is prone to spinning or spinning in a much more unpredictable manner and causing an additional incident. A driver involved in an incident while turning on the track and not fully locking the brakes will be held liable for that incident.

Drivers that have gone off track and cars that have spun on the track itself will need to resume racing safely. This may mean driving forward or backing up to a safe area to turn first in the direction of travel, then merge safely into the flow of traffic away from the racing line

If for any reason a car is permanently disabled, whether in the pitlane, on the track or in a start area, the driver must manually return to the pits. A parked car will cause a caution in that area for the remainder of the race.

Flag rules

Drivers being lapped must assist the passing driver to make a complete and safe pass within 4 corners maximum.

 If a blue flag driver can move away from the blue flag condition, they can continue. However, if the blue flag condition occurs again, they must yield within 4 turns.

Drivers who are flipped must maintain their current and predictable racing line. Incidents that occur due to unexpected line changes will be penalized.

Drivers may not create yellow flag zones by standing still on the track or creating a dangerous environment for other drivers. Drivers must be careful under the local yellow flag. Be prepared for vehicles that are slow, damaged, or not moving on the track.

Use of Headlights and Horn

Drivers can turn on their headlights, but it must be appropriate. Flashing is not required and should not be overused.

Track Use

Drivers must keep a minimum of 2 wheels within the solid white lines on the racetrack at all times.

The lines will determine the track limits.

Drivers can get out of more than 2 wheels to avoid an accident or avoid another car.

Drivers cannot go out by improving their lap time.

Registration

Racepoint

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BMW M2 CS - Split 1 2,026
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Event Communications

Keep up to date with all event related announcements and communications via Racepoint's Discord Server.

Classes & Cars

  • BMW M2 CS Racing DLC

No-Show Rules

Max Allowed Penalties
10 Points
No Show Penalty
5 Points
Withdrawals Allowed
2
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