All ACC rules apply and if we think that you are unsportsmanlike, we will ban you. All Rules and regulations for Fun events
Track Limits
1. The use of track limits as controlled by ACC are enforced, unless otherwise specified for a particular track/corner by the race stewards.
2. A driver is deemed to have left the track if more than two wheels are outside track limits.
3. If a driver leaves the track, the driver may return to the track by re-joining in a safe manner that does not hinder any other drivers nor gains any advantage.
4. If a driver leaving the track is deemed by the stewards as gaining a lasting advantage, they will be subject to a penalty.
5. ACC issue automatic warnings and penalties based on the severity. These will not be cleared, and can be expected after the following scenario examples:
1. If no time was gained, you will receive a notification that a corner cut was noticed, but no warning or penalty is applied.
2. If a small amount of time was gained, you will receive a warning. After several warnings, you will receive a drive through penalty.
3. If a large amount of time was gained, you will receive an immediate drive through penalty without warning.
4. If dangerous driving is detected (e.g. driving the wrong-way), you can receive an immediate teleport-to-pits / DQ.
Overtaking and Fair Pass Policy (FPP)
1. The Fair Pass Policy (FPP) is in effect for all fun events hosted by NMSF and aims to simply make what it is understood to be a fair pass more clear in the event of an investigation.
2. The policy states that if an attacking car is halfway, or further, passed, while maintaining an acceptable amount of speed, the other car during braking and/or on the approach to the apex of a corner, the car about to be passed cannot turn in and must maintain room around the apex of the corner. The attacking car must, however, allow enough room for the car being passed to maintain track limits. In other words, the attacking car is not permitted to run the other car wide off the track.
3. If the attacking car is not halfway passed, while maintaining an acceptable amount of speed, the other car during braking and/or on the approach to the apex of a corner, the attacking car must back off and abandon the move before the apex of the corner, abandoning the move as to not run side by side with the other car.
4. If a protest is requested the race stewards will make decisions based on whether the FPP was in direct contravention or not.
5. The FPP has been put in place in an attempt to stop do or die moves that lead to unnecessary contact and to bring a sense of patience and strategy to the racing in Namibia. If a driver feels that another driver contravened the policy, a race investigation request may be filed.
6. Examples of incidents that can be subject to steward review include but are not limited to the following:
1. Aggressive Driving (not leaving racing room, minor contact, bump-passing, impatience, dive-bombing, excessive lights flashing).
2. Avoidable Contact (a driver makes contact with another driver in a manner which is deemed avoidable).
3. Blocking (a driver alters their racing line in reaction to another driver in an attempt to prevent a pass or to reduce the effect of drafting).
4. Failure to Hold Brakes (a driver is involved in an incident and failed to fully hold their brakes, therefore moving unpredictably on track or after they stopped).
5. Unpredictable (assessed when a driver has demonstrated unpredictable behaviour).
6. Unsportsmanlike (a driver behaves in a manner which is deemed unsportsmanlike by the stewards).
Contact between Cars, and other Accidents
1. If a driver is involved in an incident that they feel they may be responsible for initiating, it is encouraged that the offending driver apply the āSportsmanship Ruleā. It simply means that you safely stop or drive slower than normal until the car that you may have harmed has passed you again. Care must be given to not impede other drivers during this time, by staying off the normal racing line.
2. Where stewards clearly observe the Sportsmanship Rule being applied after an incident, the offending driver may receive a reduction in penalty, if a penalty is still applied.
3. If a driver causes significant damage to the other vehicle, using the Sportsmanship Rule may not be sufficient and the stewards may impose penalties as appropriate.
4. The Fair Pass Policy (FPP) is enforced for all championships.
5. Drivers are NOT to publicly comment, discuss, or raise issues with any alleged incident in any way/shape/form. This includes sharing video footage of any incidents on the Discord server. Your messages may be removed, and harsher penalties may apply if repeat transgressions occur.
6. Drivers who are off-track and cars which have spun on the track itself must resume the race in a safe manner. This may mean driving forwards and/or reversing to a safe area to first get turned in the direction of travel (parallel), and only then merging safely into the flow of traffic away from the racing line, as well as when it is safe to-do so (not into the path of an oncoming car).
7. The start of each race is to be treated with extreme caution. The beginning of the race must signal cold brakes and cold tyres which affect the braking distance and grip levels immensely. During the opening laps drivers are to drive with a great level of allowance when compared to their driving behaviour during the previous qualifying session. Stewards take a dim view of any Lap 1, Turn 1 incidents.
Driving Behaviour and Race Abandonment
1. All efforts must be focused on providing a race which is as close to real life as possible.
2. If a driver continues to show signs of erratic or unnatural driving behaviour; the race steward has every right to remove the driver from the relevant race or the entire championship.
3. Drivers should not leave the server (quit) until the race event is completed (chequered flag).
4. If damage is incurred before this point, attempts should be made to pit, repair damage, and re-enter the race.
5. An admin must be contacted for an explanation if a driver DNFs from a race.
6. DNF levels are monitored and drivers with a high number of inexplicable DNFs (āRage Quitsā) risk facing a race ban, as this has resulted in drivers consuming server slots in a particular split.
7. Drivers are not to retaliate and take matters into their own hands on track. Doing so will incur severe penalties (at minimum a DQ, at most a league ban depending on the seriousness), regardless of whether the 'other' driver is in the wrong or right.
8. Please contact an admin first if you have an issue with another driver.
9. Abusing another driver in voice or text form, hurling insults, escalation of a dispute without consulting an admin, bullying and harassment will not be tolerated. A first and final warning will be issued, followed by a race ban, and then season ban if the behaviour continues.
Warnings, Penalties
Live penalties:
1)Some penalties can be received 'live' during the race from any live stewards present, or from the game's automated system.
2)All penalties issued live must be adhered to and served by drivers during the race as indicated or face harsher penalties post-race which may include a DQ.
3)ACC: Automated penalties may include speeding in the pitlane, excessive track-cuts, driving the wrong way, and so on. These penalties will not be cleared by any stewards or admins present
4).AC: The āRace Gas Penalty Disabledā setting will be set to false, meaning, penalization will be forced in-game. Any penalties issued must be adhered to before a driver completes the lap, else they will automatically be disqualified. These penalties will not be cleared by any stewards or admins present.
The following are examples of post-race penalties that the stewards may issue at their discretion following a race-investigation request, depending on the severity and surrounding circumstances:
1.
No-Action: Race-incident, no particular driver at fault.
2.
Warning (1 penalty point): Non-intentional, basic driving infraction.
3.
Warning (2-3 penalty points): Minor avoidable incident. Blue-Flag infractions.
4.
Penalty (-3 championship points): Serious avoidable incident.
5.
Penalty (-4 championship points): Dangerous or reckless driving, unsafe re-entries.
6.
Race ban (next race) and/or Penalty (-10 champ points): Dangerous or reckless driving; Unsafe re-entries.
7.
League ban: Serious Rule Violation
Flag Rules
Yellow Flags
1.
There is no official yellow flag procedure currently enforced.
2.
Drivers are permitted to overtake other vehicles while a yellow flag is waved.
3.
Drivers should be cautious under yellow flags. Be prepared for slow, damaged or stationary cars on track.
4. Self-preservation is advised. If a driver is involved in an incident whilst under yellow flags, they can still be subjected to post-race penalties from the stewards.
Blue Flags
1.
Blue flags are advisory and mean the following: Warning: faster/lapping cars are approaching. Use Caution. Exercise sportsmanship and give racing room.
2.
Drivers about to be lapped are not allowed to defend their position.
3.
It is the responsibility of the overtaking car to ensure a clean pass.
4.
It is the responsibility of the car being overtaken to maintain a predictable racing line.
5.
If a lapped driver chooses to let a lapping driver by, the best opportunities (in order of preference) for a faster car to pass is on the straights, exiting a corner, or entering the braking zone. Overtaking a car mid-corner is very dangerous and should be avoided, unless the overtaking car is confident that the other driver is aware of the overtaking manoeuvre and there is adequate space to do so.
6.
Dangerous or reckless dive-bombs on another driver (either for position or lapped car) may result in a penalty being applied, regardless of contact being made.
7.
The use of indicator lights is optional, but should indicate where you will go, not where you want the lapping car to go.
8.
Lapping cars can report a lapped car to the stewards for blue flag violations if the lapped car demonstrates any of the following:
1.
Defending going into the corner.
2.
āParkingā the car on the apex of a corner.
3.
Unpredictable / erratic driving behavior.
9.
Lapped cars may unlap themselves if it is safe to do so. They should make any overtaking maneuver to unlap themselves clear (e.g. flash of the headlights to signal a move).
Red Flags
1.
Race restarts will only occur due to server malfunction. Otherwise, restarting a race is not an option
2.
Restarts of the race after a red flag/server crash are at the discretion of the admin team. Numerous factors will be considered including real world time, remaining race duration, etc. There will be NO arguing with the final decision in this regard.
3.
If the race is to be restarted:
1.
The server log, replay, and other sources (e.g. YouTube broadcast) may be used to determine the positions at the end of the last completed lap. Grids will be preset / cars will line up for the restart based on this order.
2.
There will be some turnaround time associated with setting this up.
3.
To be allowed to rejoin the race after a red flag period, your car must not have been posted as a DNF prior to the server crash/restart point.
4.
The remaining race duration will be set to closely match how much time was remaining at the point of the server crash.
5.
Mandatory Pit-stop requirements may change, pay attention to race-control / ad-hoc driver briefings / announcements that will be posted on Discord.
4.
If the race is not restarted:
1.
If the server crashes before the Ā¼ distance point the event will be abandoned and/or rescheduled, no points will be issued. Whether the race is rescheduled on the same night or not will be left at the sole discretion of the race admins/stewards.
2.
If the server crashes after the Ā¼ distance point have been reached, but before the Ā¾ point, Ā½ points will be awarded based on the positions at the end of the last completed lap.
3.
If the server crashes after the Ā¾ distance point have been reached, full points will be awarded based on the positions at the end of the last completed lap.
If a driver feels they have been unfairly treated or feels a driver has been driving in direct contravention to the Fair Pass Policy, they are encouraged to request a race investigation by the stewards, which they can do on Discord.
Please drive safe and respect all drivers and admin involved in all events. Rules and regulations is in our Discord group.