Drivers are expected to compete in a clean, fair, and sportsmanlike manner. Full series details can be found on the discord. (link)
Damage settings will be voted on the week before the event
Stuff about the stuff
In races with full damage a Yellow Flag may be called should an incident occur causing a car to suffer 100% Drivetrain damage, or multiple cars become stopped on track. If a yellow is called the organizer will give a 3... 2... 1... Yellow Flag countdown to put the race officially under caution at which point drivers are to reduce speeds to 100Kph - 62 mph procedures will be explained from there
Lobby resets may be necessary due to a range of technical issues occurring throughout the race period
A Lobby reset may occur should technical issues be identified while forming the grid.
If a driver suffers a crash or disconnects during the formation lap, the race start will be aborted and the race will be restarted.
There will be a limit of 3 restarts due to driver issues
A **Red Flag** may be called should technical issues reduce the active grid to below 2/3rds of the starting grid, or rend the league organizers incapable of managing the race
In the event of a **Red Flag** the organizer will coordinate with the drivers in lobby to neutralize the current race, and record everyone's progress and position. A new lobby will be created to cover the remaining race time or distance + a Formation lap to reform the grid
Drivers are responsible for completing all required pitstops between all sessions
Race Specific Settings can be found in the relevant discord channel. An overview of the settings for the season’s event specific can be found here:
(Calendar Channel Link)
10 minute Circuit Race session
Dynamic Rubbering: On
Timescale: 1x
Tire Wear: 4x
Pitstops: Allowed
Sim Level: Fuel & Tires Only
Collisions: Off
20 / 40 Minute Sessions
Dynamic Rubbering: On
Timescale: Round Dependant
Tire Wear: 4x
Pitstops:1/2 Mandatory
Sim Level: Fuel, & Tires Only
Collisions: Always On