LNR Season 2 Wednesday Night ACC Console Championship
All Communicaiotn will be on our Logistical Nightmare Discord Channels
Discord Link - https://discord.gg/gTRbmJA
Logistical Nightmare ACC Series is a Sim Racing competition that showcase the Famous Blancpain GT Series. The competition will consist of 6 (Six) Track SimRacing Event featuring the game Assetto Corsa Competizione. We have allowed for 1 Drop Rounds which must be individually managed by the respective driver entry
Dates |
Rounds |
Race Info |
16 March'22 |
Round 1 - Nurburgring |
Race: 1h - 16:00 Game Time (Dry) |
23 March'22 |
Round 2 - Brands Hatch |
Race: 1h - 12:00 Game Time (Wet) |
30 March'22 |
Round 3 - Suzuka |
Race: 1h - 4:00 Game Time (Dry) |
6 April'22 |
Round 4 - Zandvoort |
Race: 1h - 13:00 Game Time (Wet) |
13 April'22 |
Round 5 - Bathurst |
Race: 1h - 11:00 Game Time (Dry) |
20 April'22 |
Round 6 - Paul Ricard |
Race: 1h 30m - 18:00 Game Time (Randomized) |
Schedule (GMT+2 Time Zone) |
Race Day Format |
20:30 - Driver Briefings 20:40 - Free Practice 20:50 - Qualifying 21:00 - Race |
Practice - 10min Qualifying: 10min Race: As Indicated Wrap Up: 3min Total Time: +-90 min Weather - As indicated Cars – GT3 Only Mandatory Tire Pit Stops During Designated 20min Pit Window |
QUALIFYING STANDARDS
- During qualifying sessions, priority is always given to cars currently on flying laps. This means that cars on out-laps, in-laps or invalidated laps are expected to give way, such that they do not impede the performance of the passing car.
- Stopping on the racing line is prohibited at any point during the qualifying session, regardless of whether or not a car is approaching. Drivers are expected to take their car off-track, into the pits or to one side of a straight in order to have their car stopped legally.
- It is the driver’s responsibility to find a suitable window to set their flying lap; approaching a slower car on its own flying lap does not give either driver priority. Whilst the slower car may choose to give way in a manner that is safe [e.g., lifting on a straight], they are not inclined to do so. The faster driver does not have the right to attack the slower driver, as an overtaking manoeuvre will impede their performance.
- Stopping the car on the racing line or in the braking zone is illegal and punishable.
RACING STANDARDS
- Every driver is expected to make every reasonable effort to avoid collisions
- It is the attacking driver’s responsibility to make overtaking moves in a safe manner and avoid collisions.
- Once the attacking car is alongside, the responsibility is then on both cars to leave sufficient room for one another.
- Once the cars are no longer alongside, it is the responsibility of the rear (attacking) driver to avoid causing a collision.
- Deliberately caused collisions are completely unacceptable and will result in your expulsion from the championship.
- Where a driver has caused an incident (especially when attempting an overtake), they are expected to slow down or wait for the affected cars to pass. Failure to do so may result in penalties, where said incidents are reported.
- When fighting for position, drivers may not mount an excessive or unfair defence. This means that blocking, brake-checking or excessive weaving is prohibited and susceptible to penalties were reported.
- Brake checking can be defined by the defending car braking deliberately early to impede the following attacking car, or making a late defensive move that causes the attacking car to brake excessively or collide with the offending driver.
- Moving under braking is prohibited by both defending and attacking cars.