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Bongo Racing Warriors 2026 Season 1
Bongo Racing Warriors 2026 Season 1
LMGT3 - Bongo GT3 Gold 2,337
18 18
LMGT3 - Bongo GT3 Silver 1,900
12 11
LMP2 ELMS - BONGO LMP2 Gold 2,019
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Bongo Racing Warriors 2026 Season 1

Solo event at on s with 7 Rounds.
LMU on PC Followers Only
No Show Penalty
1 Points
Withdrawals Allowed
2
Max Allowed Penalties
2 Points
V1.2 updated 07.10.25
 
 Bongo Racing Rules & Regulations- condensed version.
These rules are here to keep our racing competitive, fair, and enjoyable. Remember the golden Bongo Racing mantra: dBAD - don’t be a dick. Race hard, race fair, and respect your fellow drivers.
 
This document is not exhaustive and may be changed by Bongo Racing.
 
A full and expanded version of this doc can be found at bongosbits.com

NOTE: You are expected to be in Bongo Racing Discord Live Chat during the practice up to qualifying to receive an instructions.
You do not need to stay in the chat during the race but be aware, if you do, Bongo Racing will be broadcasting the event so please control your language. 

1. The Bongo Ethos
  • We’re here to have fun, compete hard, and race with respect.
  • Race craft matters more than hot-lapping.
  • When in doubt: back out, hold brakes, rejoin safely.
  • If you make a mistake, own it and fix it.
2. Overtaking & Defending
2.1 Overtaking
The overtaking driver is always responsible for making the move clean and safe.
 
Key Terms
  • Alongside – your front axle is at least level with their rear axle.
  • Divebomb – not properly alongside before the apex = naughty.
  • Punt to pass – contact that gains you a spot = penalty incoming.
Rules of Thumb
  • Tight corners (1st gear) β†’ you must be fully alongside before braking.
  • Other corners β†’ you must be alongside before turn-in.
2.2 Defending
  • One defensive move allowed.
  • You may return to the racing line if safe.
  • No weaving, blocking, or moving under braking.
3. Blue Flags & Multiclass Racing
 
3.1 Multiclass
  • Faster cars β†’ must overtake cleanly, no divebombs.
  • Slower cars β†’ stay predictable, hold the line.
  • Avoid overtakes on corner exits (slower cars naturally drift wide).
     
3.2 Same-Class
  • Lapped cars must yield safely within 5 blue flags or a sector.
  • Don’t defend, let them by without wrecking your own race.
  • Faster cars must also use common sense – don’t expect miracles if the gap is still a second back.
     
3.3 Unlapping
  • You can unlap, but do it safely. Don’t interfere with position battles. 
3.4 Flashing Lights
  • Use sparingly as communication, not intimidation.
  • Three flashes max to signal intent.
  • No flashing when battling for position.
4. Incidents & Rejoins
 
4.1 General Conduct
  • If you cause an incident, give the spot back.
  • If you spin or crash: HOLD THE BRAKES.
  • Rejoin safely, radar, mirrors, and common sense required. 
4.2 Contact Guidelines
  • Minor rubs β†’ often racing incident.
  • Avoidable contact β†’ penalty if it causes spin, damage, or unfair gain.
  • Heavy contact β†’ big penalties, especially if reckless.
     
4.3 Post-Race Contact
Never acceptable.
 
4.4 Bumpdrafting
Not recommended. If it causes damage β†’ penalty.
 
4.5 Radar
Radar must be on. Stewarding assumes you had it.

5. Safety Car & Race Starts


5.1 Starts
  • Check race details for rolling or standing start.
  • Sim penalties at start stand.
6. Penalties
 
6.1 Time Penalties (guide)
  • Divebomb β†’ 5s
  • Blocking / weaving / moving under braking β†’ 10s
  • Unsafe rejoin / not holding brakes β†’ 10s
  • Ignoring blue flags β†’ 15s
  • Punt to pass β†’ 20s
  • Post-race contact β†’ 30s β†’ DSQ
  • Deliberate retaliation β†’ steward discretion
  • First lap or SC incidents β†’ doubled.
     
6.3 Penalties & DNF
Penalties carry to the next race if you DNF.
 
Bongo Quick Guide (For Drivers Who Hate Reading)


1.        Don’t be a dick.
2.        Overtakes: you must be alongside before turn-in. Divebombs are penalties.
3.        Defending: one move only, no weaving, no brake-moves.
4.        Blue flags:
           o   Slower car holds the line.
           o   Faster car finds the way through safely.
           o   Same class? Lapped car must yield within 5 flags/1 sector.
5.        Spin out? HOLD THE BRAKES.
6.        Rejoin safely - radar is mandatory.
7.        Lights: flash to say hi, not to bully.
8.        Penalties: first lap or SC = doubled. Don’t be that guy.
9.        Points: every finish counts. Podiums get bonuses.
 
Points

Fastest Lap in each Class will receive 1 extra point.

Position
Points
| P1  | 50
| P2  | 45
| P3  | 40
| P4  | 36
| P5  | 32
| P6  | 28
| P7  | 25
| P8  | 22
| P9  | 19
| P10  | 17
| P11  | 15
| P12  | 13
| P13  | 11
| P14  | 9
| P15  | 7
| P16  | 6
| P17  | 5
| P18  | 4
| P19  | 3
| P20  | 1



Golden Reminder:
We race hard, we laugh harder, but we respect each other always.
 
#dBAD