** Racing rules**
1. ** Respectful Conduct:**
Participants must exhibit respect towards fellow drivers, OBRL staff, and League team managers at all times.
2. ** Racing Decorum:**
Prohibited actions include intentional ramming, brake checkingš, punting², blockingÂł, bump-passingâ´, light flashing, regardless of contact, & will incur penalties.
3. ** Passing Responsibilities:**
Both the overtaking driver and the driver being overtaken are accountable for ensuring a fair passing maneuver. The responsibility lies with the overtaking driver to choose a safe opportunity for the pass.
4. ** Establishing Overlap: **
Drivers should avoid dive-bombing without establishing a significant overlap before the turn-in point. If the driver loses control and causes contact or delays another driver, stricter penalties may apply. drivers need to be aware of tyre delta, track conditions & pace are taken into account when making this move. (updated to encourage strategy based hard racing)
5. ** Line Commitment: **
Drivers should commit to their chosen line before entering a braking zone and must not deviate from it when defending against another car. only exemptions are if another incident has occurred where all drivers need to take action to avoid the incident
6. ** Accident Predictability:**
Drivers who lose control or spin should hold their brakes to remain predictable. After a spin, keep the brakes engaged to prevent the car from rolling unpredictably. Unsafe re-entry onto the track, causing further incidents, may result in severe penalties, regardless of the initial incident's cause. drivers who are no longer racing need to exit to lobby and update their team captain or race steward - cars left in a dangerous position on a live track will result in a black flag / DQ.
7. ** Rejoining the Track: **
Drivers who go off the track should slow down or wait for traffic to clear before rejoining safely if they can maintain control of their car. drivers are advised that until they are back upto race pace - to remain clear from racing line where possible. and drivers who are approaching a re-joining car are advised to ensure awareness and anticipation to the player rejoining.
8. ** No Reverse Direction: **
Drivers must not drive in the opposite direction of the race unless it is necessary to turn around after an incident. this will result in a black flag / DQ.
9. ** Allowing Overtakes:**
Drivers who are a lap behind must yield to faster drivers to allow unobstructed overtaking. lapped cars are allowed to unlap themself when they are faster then the car that lapped them and there is an overtake opportunity. normal race rules should apply with exception that a car that unlaps must be able to pull away and shall not engage explicit defensive moves
10. ** Event Participation:**
If you register for an event but donât attend you will get penalty points resulting in your points going down
**đ¨ Flashing Headlights**
* **Allowed:** â only when there's a genuine reason (e.g., approaching slower traffic).
* **Not Allowed:** Excessive flashing, flashing with no one ahead, or for intimidation.
* **Penalty:** 15-second post-race time penalty per violation.
* **Note:** Night race âflashingâ due to damage is only seen by the damaged driver and doesnât count.